Flashlight-v2 (PSX)
A downloadable asset pack
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Note: This game asset is only compatible with Unity's URP pipeline.



The demo includes a demonstration scene and several prefabs, showing how to use a hollow cone to fake volumetric light.
Important Assets
-
Flashlight/Model/Open Cylinder.fbx
A cone-shaped model with a cap and base, 1 meter in height, used to fake volumetric light. -
Flashlight/Materials/ShaderGraph/FakeVolumetric.shadergraph
A simple shader graph for controlling the "fake" volumetric light material effect. After creating a material from it and assigning it to the hollow cone model, you can adjust the model's Z scale to change the beam length, and tweak the following material properties:- MainTex (Texture2D): Can be left empty, but it is recommended to use a gradient light texture (a suitable one is included in the asset).
- Range (float): Controls the size of the small end of the hollow cone. There is no specific unit; adjust according to the visual result.
- Alpha (float): Overall transparency.
- Density (float): Controls the attenuation of transparency.
-
Flashlight/Materials/UnityLit_FakeVolumetric.mat
This is a Unity Unlit material, set to Transparent, Additive blending mode, and Two-sided rendering. Drag a light gradient image into the BaseMap slot, then assign this material to the hollow cone model to create fake volumetric light.
Additional Components
- A simple player controller:
SimpleCharacterController. -
A flashlight controller script:
Flashlight.cs. Press the middle mouse button to toggle it on/off, and scroll the mouse wheel to adjust the light focus. For more details, refer to my other asset: Flashlight.
| Status | Released |
| Category | Assets |
| Author | Xiyuyuyu |
| Tags | Asset Pack, Flight, Horror, PSX (PlayStation), Unity |
| Content | No generative AI was used |
Download
Download NowName your own price
Click download now to get access to the following files:
Flashlight.zip 718 kB

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